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Messages - Unkl

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1
Announcements / Re: A Welcome to those from TacticalGamer.com
« on: April 05, 2020, 01:47:12 AM »
A hearty howdy back atchya tbracer! Thanks for saying hello! Now there has got to be a game around here somewhere!

2
ArmA Editing / Tutorial - Custom Zone Restriction 2
« on: April 01, 2020, 03:19:30 AM »
The video tutorial for this script is available at: https://youtu.be/41troBy9fcU

To use this you need to have a named trigger which will detect your players as being in the zone and in the activation you will put:
zoneR = [nameOfTrigger, zoneType]execVM "Unk\fn_zoneRestrictor.sqf";
Where you use the name of your trigger and then zoneType can either be "inside" or any other value for "outside". This sets whether you want the trigger to be activated when the player is inside the zone or outside of the zone. It is a recent addition to the script as requested by Gamms from ISG.

Here is the full code:
Code: [Select]
//fn_zoneRestrictor.sqf by Unkl of PracticallyRealGaming.com (formerly TacticalGamer.com)
//Guide: available at forums.PracticallyRealGaming.com
//usage: zoneR = [nameOfTrigger, zoneType]execVM "Unk\fn_zoneRestrictor.sqf";
//zoneType possible values are - inside, outside. These correspond with either being inside the trigger zone or outside the trigger zone

_triggerActivated = _this select 0;
_triggerType = _this select 1;
_mssg = "fn_zoneRestrictor encountered an error if you see this";

if (_triggerType == "inside") then {
  if !(player in (list _triggerActivated)) exitWith {};
  _mssg = "YOU HAVE 7 SECONDS TO LEAVE THIS AREA";
} else {
  if (player in (list _triggerActivated)) exitWith {};
  _mssg = "YOU HAVE 7 SECONDS TO RETURN TO THE AO";
}

player groupChat "RETURN TO YOUR ASSIGNED AREA IMMEDIATELY!";
playSoundWarning = true;
cutText [_mssg, "plain", 0];
titleFadeout 5;

sleep 7;
if (_triggerType == "inside") then {
  if (player in (list _triggerActivated)) then
  {
    player setDamage 1;
    player groupChat "YOU HAVE BEEN KILLED FOR LEAVING YOUR AREA";
  } else {
    if (side player == west || side player == independent) then {player groupChat "YOU HAVE CLEARED THE UNAUTHORIZED ZONE";};
  };
} else {
  if !(player in (list _triggerActivated)) then
  {
    player setDamage 1;
    player groupChat "YOU HAVE BEEN KILLED FOR LEAVING YOUR AREA";
  } else {
    if (side player == west || side player == independent) then {player groupChat "YOU HAVE CLEARED THE UNAUTHORIZED ZONE";};
  };
}

3
ArmA / Re: Weekend! Whoohoo Let's ArmA
« on: March 30, 2020, 02:35:36 AM »
Hey BuB, welcome to the forums! Had a blast playing with you guys yesterday. There was no stress either! We filled up the mission and executed some well though out plans while having a laugh. Cheers guys.

Server is running all our services with no hiccups just like it ran for TG. So games are back on!

4
Announcements / Re: PRG Discord, TeamSpeak and Steam Group
« on: March 30, 2020, 02:29:18 AM »
Another bump - added the PRG Steam Group to the list.
https://steamcommunity.com/groups/PracticallyRealGaming/

5
Announcements / Re: A Welcome to those from TacticalGamer.com
« on: March 29, 2020, 04:50:44 AM »
@Artila - Glad you guys are now dropping in and using the resources we have for you. I'll have to join you for a game sometime soon, if you can still play with someone at the newb level!

6
ArmA / Weekend! Whoohoo Let's ArmA
« on: March 27, 2020, 10:00:23 AM »
Going to be looking for some games this weekend at last! It's been a crazy two weeks for EVERYONE I'm sure. More than 1/2 my company is laid off and we are running lean for the next foreseeable future. What else is there to do but sanitize your keyboard and mouse, pull up some snacks you can eat with a fork and crack a tall can of your favourite beverage. Oh, and launch ArmA with no mods and get in the game of course!

We had some server issues that are all ironed out now. Had to get our machine back to a stable OS (if they try to sell you Windows Server 2019...just run at least for now), and we need a good stress relieving stress test on the box. Hope to see you there!

7
General Discussion / Re: Test
« on: March 02, 2020, 11:34:24 AM »
Whoa Zap! Good to hear from ya good sir! Thanks for the well wishes and glad your getting good medical care ;)

8
So what other games might we be looking at to support here? We currently don't have much more capacity to host more directly until we get the Supporting Memberships sorted out but we want to know what the interest might be for other games.

9
ArmA / Re: PRG - First Full Sat Games
« on: March 01, 2020, 02:53:10 AM »
Hey, games have been going each weekend but you won't find our current players on Discord or TeamSpeak. They are using in-game VON and so far the new NCO's have not been using any other method to talk to players.

10
Announcements / New Anti-Spam Protection
« on: March 01, 2020, 02:50:23 AM »
With the increase of traffic from the redirect from TG that began yesterday I had to implement more measures to stop spammers on the forums.

    1. A commercial product has been acquired to help and is now in play
    2. Your first 5 posts will required that you answer some custom questions to prove your not a bot.

I know it's a pain, but please tough it out! We want actual players here and not scripts or bots filling our pages.

11
Announcements / A Welcome to those from TacticalGamer.com
« on: March 01, 2020, 02:43:41 AM »
Did you enter www.TacticalGamer.com and then found yourself here? Us too!

Well, TacticalGamer announced Jan 21, 2020 that the doors would be closing at the end of Feb 2020. On Feb 29th, yesterday, I began to get emails notifying me of spam on this site from Apophis. He was/is the owner of Tactical Gamer. He had shut down the TG site and all traffic was beginning to be re-routed to our forums. Thanks Apo for the boost to moral and in support you have given our efforts to keep the TG spirit intact.

So if you have found yourself here, then welcome fellow TG brethren. We hope that in these forums you may find something from the past and the future that speaks to the way you play games and treat your fellow gamers.
I know that the Squad guys went one way and the Planetside guys went another and we here at PRG wish them all the best! We hope you all feel welcome to create an account and stop by to play some of games with us. The same rules apply here as were at TG, so you should feel right at ease. Kick back and game on!

|TG189|Unkl - |PRG|Unkl

12
Learning To Game / Fundamentals
« on: February 19, 2020, 01:24:36 PM »
This little topic is just so often overlooked. These are the things you lose if you haven't spent your time on the firing range.

Muzzle Control
Stance and Stamina
Where, When, How and Why To Move - and how fast?
Reloading In Cover - using proximity to call out reloads
Actually Using Suppressive Fire (you didn't pay for those bullets)
Maintaining Stealth
I'm Up, I'm Seen, I'm Down
Returning Fire (It's a combat favour)

These are just some of the things we can always be better at. If you don't have your personal skills squared away, then the teamwork won't make up for it.

These are some of the items up for discussion in this thread. Go!

13
Announcements / Re: PRG Discord and TeamSpeak
« on: February 19, 2020, 12:11:35 PM »
Your old bookmarks for the TacticalGamer TS will also direct you to us still!

14
General Discussion / Re: DCS at PRG?
« on: February 19, 2020, 12:10:11 PM »
I got DCS but I need a teacher lol. I don't even know how the game works as far as multiplayer goes. Do you run a dedi or is it cloud based massive multiplayer?

15
ArmA / Re: Update and reintroduction
« on: February 19, 2020, 12:08:00 PM »
Great news you found us at the new digs! Sometimes when you get really really busy you NEED to play some ArmA lol. You can get a little lost in time in the game and then your all fresh for the RL! See you in-game soon buddy.

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