Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Unkl

Pages: [1] 2
1
ArmA Editing / PRG Dynamic Mout Template
« on: August 09, 2020, 06:12:51 AM »
This is to share the mission template I've used for Kavala Mout. There are two contributors that must be mentioned in this template:

B or hedghog - for the work on the SquadUI scripts and
Infantry Occupy House by Zenophon

This template is pretty much my mission stripped down. So there will be lots to remove from it as you create your own objectives. For now I'm just going to share the file with little explanation. The scripts are largely contained in the "functions/server" folder.

Here is a link to the file: https://drive.google.com/file/d/1VxqGTpxs4mzX_W1ynbm2yfkr1Yl6BjZn/view?usp=sharing

2
Announcements / Forum Standards
« on: June 22, 2020, 06:28:34 AM »
Any users who use the forums to advertise sites, businesses or anything that is not a "discussion" regarding gaming related items that are within the realm of legitimate member discussion will be banned immediately.

This site is for members of PracticallyRealGaming to discuss issues related to our games and organize ourselves.

No promotion of outside entities is permitted unless cleared by administrators of PRG or that is clearly related to games that we support or would like to.

This will also extend to any activities that appear to recruit players to other communities/clans or events unless supported by PRG Admins and will include activities on Discord, TeamSpeak, any PRG Steam Groups and in-game on our servers.

All of our members will also apply these standards to their activities to other other sites related to doing the same. PRG respects gaming communities and groups by not conducting recruiting efforts on other forums unless where clearly are intended for that purpose.

No outside personal or business promotion will be tolerated on our communications channels. This should go without saying, but apparently some don't share that decency on the internet.


3
Those of you who have been playing Digital Combat Simulator on our server will most certainly know TDoc_025. He has been assisting since the beginning of PracticallyRealGaming.com in keeping our server up to date and since the beginning of DCS, has been an amazing presence in game.

We would like to thank you TDoc for stepping up to run the team around DCS and for all your efforts in missions, server set-up and being a great ambassador for our community in game.

Your new coffee maker is in the mail and your new guidebook, "How To Virtually Run A Team Of Players And Pay For The Privilege - Made Easy". Let me know when you run out of cream and sugar!

Thanks a million Doc!

4
DCS General Discussion / CAS Reference Guide
« on: May 05, 2020, 10:28:04 AM »
We have a beginning of a CAS Reference Guide in the "Learning To Game" board.

https://forums.practicallyrealgaming.com/index.php?topic=67.0

5
Learning To Game / Close Air Support
« on: May 05, 2020, 10:16:38 AM »
Here is a copy of a printable 5-liner report for calling in Close Air Support (CAS).
https://docs.google.com/document/d/16uge0ASrXD__xeAXKYOAKiP_-5xnumZpdbwA4lDnsHs

It is really a 9-liner but it's condensed so that you can fill it out faster.

Next I'll post up some of the old TGU (Tactical Gamer University) documents LowSpeedHighDrag created. Then will add to that.


6
ArmA / Domi on Livonia - TODAY Apr 28 starting soon & going late
« on: April 28, 2020, 11:57:05 AM »
DOMI on LIVONIA
Hey, why not play a very accessible mission on a limited access map? We love Livonia and wanted a chance to roam around it with some buds and extend some "combat favours" to Livonian AI. Join in the fun. We will announce the going ons in Discord.

For some of our regulars --- yes there will be vehicles --- there will by flying --- there will be multiple teams. But only if you join us ;)

7
DCS General Discussion / PRG WeDCSdays are here!
« on: April 19, 2020, 09:03:43 PM »
PRG WeDCSdays

Yes you heard it right! DCS is coming in strong in Covid April...we know you got time to learn how to practically fly!

No private license hours needed, we need you in combat ASAP!

But we might run some right hand patterns, some hops, some targeting training, some formation "tactical blobs" .... along the way. Anywho, we are new to DCS, so if you are not we can pay you in bytescoins. By that we mean we will try not to byte too badly. But in all not seriousness, seriously, we will be playing DCS and invite you to join us.

We currently have DCS-SRS installed. Get it here: https://github.com/ciribob/DCS-SimpleRadioStandalone/wiki

8
ArmA Editing / Custom Detected Script
« on: April 19, 2020, 07:29:10 PM »
Here is the Tutorial: https://youtu.be/Z7l1vvd91ak

Here is the Steam Workshop Mission: https://steamcommunity.com/sharedfiles/filedetails/?id=1103478609

Here is the script....

_ourPlayer = _this select 0;
_radiusPlayerDetected = ["RadiusDetected",500] call BIS_fnc_getParamValue;
_detectedTimeLimit = ["TimeToCallInContact",20] call BIS_fnc_getParamValue;
_run = true;
_timePlayerDetected = 0;
_playerDetected = false;
_playerNotified = false;
_listEntitiesNear = [];
_listEnemiesNear = [];

firedHandler = player addEventHandler ["Fired",{
   systemChat format ["%1",_this];
   if (_this select 2 == "rhsusf_throw_grenade" || _this select 2 == "rhs_throw_grenade") then {[] spawn {sleep 10; "AN EXPLOSION HAS REVEALED OUR PRESENCE." remoteExec ["hint",0,false]; _run = false; stealthStatus = "detected"; publicVariable "stealthStatus";};};
}];

while {_run} do
{
   if (alive player) then
   {
      _playerDetected = false;
      _listEntitiesNear = [];
      _listEnemiesNear = [];
      _listEntitiesNear = (getPos player) nearEntities _radiusPlayerDetected;
      {
         if (side _x == east && alive _x) then {_listEnemiesNear pushBack _x;};
      }forEach _listEntitiesNear;
      
      {
         if ((_x knowsAbout _ourPlayer) > 1.4 && !(_playerDetected)) then
         {
            _playerDetected = true;
         };
      }forEach _listEnemiesNear;
      systemChat format ["enemies near = %1",_listEnemiesNear];
      
      if (_playerDetected && !(_playerNotified)) then
      {
         _timePlayerDetected = time;
         player groupChat "I think we may have been spotted.";
         _playerNotified = true;
      };
      
      if (_playerDetected && _playerNotified && (time >= _timePlayerDetected + _detectedTimeLimit)) then
      {
         _run = false;
         "YOUR TEAM HAS BEEN SPOTTED. PROCEED WITH HASTE." remoteExec ["hint",0,false];
         stealthStatus = "detected";
         publicVariable "stealthStatus";
      };
      
      if (!(_playerDetected) && _playerNotified) then
      {
         _playerNotified = false;
         _timePlayerDetected = 0;
      };
      
      if (vipStatus == "secured" || stealthStatus == "detected") then {_run = false;};
      
   };
   sleep 2;
};

9
DCS General Discussion / DCS - Introduction Thread
« on: April 18, 2020, 03:43:12 AM »
Pop in and say hello if you play DCS! We are just in the process of testing out our own dedicated server and DCS-SRS which will run radio simulation to enable things like ATC, Ground Control, and more.

Get the DCS - Simple Radio Standaloneapplication and we will get you server details I hope later today!
https://github.com/ciribob/DCS-SimpleRadioStandalone/wiki

Connect to DCS-SRS at 63.247.66.66 and at this time there is no password yet.

10
Insurgency Sandstorm / MOVED: WOT Codes and Twitch Prime freebees
« on: April 18, 2020, 03:33:23 AM »
This topic has been moved to World Of Tanks.

https://forums.practicallyrealgaming.com/index.php?topic=35.0
It was posted in an unrelated board.

11
Insurgency Sandstorm / ISS is Shutdown - Can run ON-DEMAND
« on: April 18, 2020, 03:30:27 AM »
Contact myself through Discord if you would like to set up the Insurgency Sandstorm instance for a game. We have mothballed it but can restart it for any event without too much trouble if I am available.

Unfortunately, this game suffered from some technical issues while we were getting our community organized and it just lost the ability to connect with interested players and our admin team moved on. Anyone interested in this game should post about it. If activity were to pick up we can revisit this decision.

Unkl

12
ArmA Editing / Tutorial - Custom Zone Restriction 2
« on: April 01, 2020, 03:19:30 AM »
The video tutorial for this script is available at: https://youtu.be/41troBy9fcU

To use this you need to have a named trigger which will detect your players as being in the zone and in the activation you will put:
zoneR = [nameOfTrigger, zoneType]execVM "Unk\fn_zoneRestrictor.sqf";
Where you use the name of your trigger and then zoneType can either be "inside" or any other value for "outside". This sets whether you want the trigger to be activated when the player is inside the zone or outside of the zone. It is a recent addition to the script as requested by Gamms from ISG.

Here is the full code:
Code: [Select]
//fn_zoneRestrictor.sqf by Unkl of PracticallyRealGaming.com (formerly TacticalGamer.com)
//Guide: available at forums.PracticallyRealGaming.com
//usage: zoneR = [nameOfTrigger, zoneType]execVM "Unk\fn_zoneRestrictor.sqf";
//zoneType possible values are - inside, outside. These correspond with either being inside the trigger zone or outside the trigger zone

_triggerActivated = _this select 0;
_triggerType = _this select 1;
_mssg = "fn_zoneRestrictor encountered an error if you see this";

if (_triggerType == "inside") then {
  if !(player in (list _triggerActivated)) exitWith {};
  _mssg = "YOU HAVE 7 SECONDS TO LEAVE THIS AREA";
} else {
  if (player in (list _triggerActivated)) exitWith {};
  _mssg = "YOU HAVE 7 SECONDS TO RETURN TO THE AO";
}

player groupChat "RETURN TO YOUR ASSIGNED AREA IMMEDIATELY!";
playSoundWarning = true;
cutText [_mssg, "plain", 0];
titleFadeout 5;

sleep 7;
if (_triggerType == "inside") then {
  if (player in (list _triggerActivated)) then
  {
    player setDamage 1;
    player groupChat "YOU HAVE BEEN KILLED FOR LEAVING YOUR AREA";
  } else {
    if (side player == west || side player == independent) then {player groupChat "YOU HAVE CLEARED THE UNAUTHORIZED ZONE";};
  };
} else {
  if !(player in (list _triggerActivated)) then
  {
    player setDamage 1;
    player groupChat "YOU HAVE BEEN KILLED FOR LEAVING YOUR AREA";
  } else {
    if (side player == west || side player == independent) then {player groupChat "YOU HAVE CLEARED THE UNAUTHORIZED ZONE";};
  };
}

13
ArmA / Weekend! Whoohoo Let's ArmA
« on: March 27, 2020, 10:00:23 AM »
Going to be looking for some games this weekend at last! It's been a crazy two weeks for EVERYONE I'm sure. More than 1/2 my company is laid off and we are running lean for the next foreseeable future. What else is there to do but sanitize your keyboard and mouse, pull up some snacks you can eat with a fork and crack a tall can of your favourite beverage. Oh, and launch ArmA with no mods and get in the game of course!

We had some server issues that are all ironed out now. Had to get our machine back to a stable OS (if they try to sell you Windows Server 2019...just run at least for now), and we need a good stress relieving stress test on the box. Hope to see you there!

14
So what other games might we be looking at to support here? We currently don't have much more capacity to host more directly until we get the Supporting Memberships sorted out but we want to know what the interest might be for other games.

15
Announcements / New Anti-Spam Protection
« on: March 01, 2020, 02:50:23 AM »
With the increase of traffic from the redirect from TG that began yesterday I had to implement more measures to stop spammers on the forums.

    1. A commercial product has been acquired to help and is now in play
    2. Your first 5 posts will required that you answer some custom questions to prove your not a bot.

I know it's a pain, but please tough it out! We want actual players here and not scripts or bots filling our pages.

Pages: [1] 2