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Topics - Unkl

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1
ArmA Editing / Tutorial - Custom Zone Restriction 2
« on: April 01, 2020, 03:19:30 AM »
The video tutorial for this script is available at: https://youtu.be/41troBy9fcU

To use this you need to have a named trigger which will detect your players as being in the zone and in the activation you will put:
zoneR = [nameOfTrigger, zoneType]execVM "Unk\fn_zoneRestrictor.sqf";
Where you use the name of your trigger and then zoneType can either be "inside" or any other value for "outside". This sets whether you want the trigger to be activated when the player is inside the zone or outside of the zone. It is a recent addition to the script as requested by Gamms from ISG.

Here is the full code:
Code: [Select]
//fn_zoneRestrictor.sqf by Unkl of PracticallyRealGaming.com (formerly TacticalGamer.com)
//Guide: available at forums.PracticallyRealGaming.com
//usage: zoneR = [nameOfTrigger, zoneType]execVM "Unk\fn_zoneRestrictor.sqf";
//zoneType possible values are - inside, outside. These correspond with either being inside the trigger zone or outside the trigger zone

_triggerActivated = _this select 0;
_triggerType = _this select 1;
_mssg = "fn_zoneRestrictor encountered an error if you see this";

if (_triggerType == "inside") then {
  if !(player in (list _triggerActivated)) exitWith {};
  _mssg = "YOU HAVE 7 SECONDS TO LEAVE THIS AREA";
} else {
  if (player in (list _triggerActivated)) exitWith {};
  _mssg = "YOU HAVE 7 SECONDS TO RETURN TO THE AO";
}

player groupChat "RETURN TO YOUR ASSIGNED AREA IMMEDIATELY!";
playSoundWarning = true;
cutText [_mssg, "plain", 0];
titleFadeout 5;

sleep 7;
if (_triggerType == "inside") then {
  if (player in (list _triggerActivated)) then
  {
    player setDamage 1;
    player groupChat "YOU HAVE BEEN KILLED FOR LEAVING YOUR AREA";
  } else {
    if (side player == west || side player == independent) then {player groupChat "YOU HAVE CLEARED THE UNAUTHORIZED ZONE";};
  };
} else {
  if !(player in (list _triggerActivated)) then
  {
    player setDamage 1;
    player groupChat "YOU HAVE BEEN KILLED FOR LEAVING YOUR AREA";
  } else {
    if (side player == west || side player == independent) then {player groupChat "YOU HAVE CLEARED THE UNAUTHORIZED ZONE";};
  };
}

2
ArmA / Weekend! Whoohoo Let's ArmA
« on: March 27, 2020, 10:00:23 AM »
Going to be looking for some games this weekend at last! It's been a crazy two weeks for EVERYONE I'm sure. More than 1/2 my company is laid off and we are running lean for the next foreseeable future. What else is there to do but sanitize your keyboard and mouse, pull up some snacks you can eat with a fork and crack a tall can of your favourite beverage. Oh, and launch ArmA with no mods and get in the game of course!

We had some server issues that are all ironed out now. Had to get our machine back to a stable OS (if they try to sell you Windows Server 2019...just run at least for now), and we need a good stress relieving stress test on the box. Hope to see you there!

3
So what other games might we be looking at to support here? We currently don't have much more capacity to host more directly until we get the Supporting Memberships sorted out but we want to know what the interest might be for other games.

4
Announcements / New Anti-Spam Protection
« on: March 01, 2020, 02:50:23 AM »
With the increase of traffic from the redirect from TG that began yesterday I had to implement more measures to stop spammers on the forums.

    1. A commercial product has been acquired to help and is now in play
    2. Your first 5 posts will required that you answer some custom questions to prove your not a bot.

I know it's a pain, but please tough it out! We want actual players here and not scripts or bots filling our pages.

5
Announcements / A Welcome to those from TacticalGamer.com
« on: March 01, 2020, 02:43:41 AM »
Did you enter www.TacticalGamer.com and then found yourself here? Us too!

Well, TacticalGamer announced Jan 21, 2020 that the doors would be closing at the end of Feb 2020. On Feb 29th, yesterday, I began to get emails notifying me of spam on this site from Apophis. He was/is the owner of Tactical Gamer. He had shut down the TG site and all traffic was beginning to be re-routed to our forums. Thanks Apo for the boost to moral and in support you have given our efforts to keep the TG spirit intact.

So if you have found yourself here, then welcome fellow TG brethren. We hope that in these forums you may find something from the past and the future that speaks to the way you play games and treat your fellow gamers.
I know that the Squad guys went one way and the Planetside guys went another and we here at PRG wish them all the best! We hope you all feel welcome to create an account and stop by to play some of games with us. The same rules apply here as were at TG, so you should feel right at ease. Kick back and game on!

|TG189|Unkl - |PRG|Unkl

6
Learning To Game / Fundamentals
« on: February 19, 2020, 01:24:36 PM »
This little topic is just so often overlooked. These are the things you lose if you haven't spent your time on the firing range.

Muzzle Control
Stance and Stamina
Where, When, How and Why To Move - and how fast?
Reloading In Cover - using proximity to call out reloads
Actually Using Suppressive Fire (you didn't pay for those bullets)
Maintaining Stealth
I'm Up, I'm Seen, I'm Down
Returning Fire (It's a combat favour)

These are just some of the things we can always be better at. If you don't have your personal skills squared away, then the teamwork won't make up for it.

These are some of the items up for discussion in this thread. Go!

7
ArmA / PRG - First Full Sat Games
« on: February 09, 2020, 03:44:39 AM »
First full Saturday of games were had on our spanking new game server. Had so much fun playing some A3 with BadBlood, BuB, PurpleEYE, yanke, Smithface, Babo, avery and Woesterudolf of course. There were more guests but these guys all stuck in for a long haul.

We pretty much played Pandora: TheInsurgency which was new to most these fellas. It was really nice to be able to play with a team that is used to working together again. That is the key to this game imho.

One of the big lessons from yesterday is the vital importance on being quick on getting your point across when you key the microphone - and the need for that communication to be relevant to the situation. Not to harp on any specific situation, but we had leaders trying to give orders or team members calling contacts that were getting stepped on. So, let's chat about relevance in coms.

Generally, if your leader is on the "radio" or anyone else is transmitting, you do not key the mic. There is only this situation when you would do that...when you or members of your fighting side are in immediate danger or you have something that MUST be communicated that is a priority. Here is how you would generally do that:
   - Announce "Break, Break. - Danger Close Right Side"

The radio protocol "Break" means that you intend to break the current transmission for a priority message. This let's everyone know to clear the air and listen. The key words "Danger Close" mean that you have enemy within 50m. At this point, the indication "Right Side" is near meaningless because it could cause confusion.

Why confusion? Well what if I'm a team member who is actually 100m away from your position. I have to sort out where you are relative to me, where your contact is relative to both you and me, then decide on an action (like if I can fire that way because you won't be in my cross fire). By then, the distance of 50m could be irrelevant due to both you or your contact's own movements.

So actually, "Danger Close" is usually better and then allows everyone to use their ears faster.

Yep, constant radio traffic means you trade intel sharing for situational awareness. Be sure what you communicating is relevant.

Constant radio traffic gets trying to listen to. When you have 8 people on one channel it is one thing. Imagine when you have 20 people in a channel. If you are going to have something to say you should be sure it meets a threshold of relevance to 20 grown ups. Would you say that thing if you were in a room of 20 people? Hey, we are playing a game and it's a bit more relaxed than that, but hopefully it makes sense to consider what you say and why you want to say it. It's just considerate of everyone's ears.

Anyway, this subject will continue to come up as we have new players trying out A3, many of whom may have been playing single player and wander into our server for their first MP experience. So, figured it deserved some flushing out here in our new home.

Fun games and looking forward to some more today!

8
Ground Branch / PracticallyRealGaming.com is up and running!
« on: February 04, 2020, 05:38:25 PM »
Ground Branch now has a new host set up. Running like a dream!

9
PRG ISS Rules - Start Here / PRG Rules for Insurgency Sandstorm
« on: February 04, 2020, 04:00:10 PM »
These rules are to ensure that Practically Real Gaming upholds it’s Guiding Principles https://forums.practicallyrealgaming.com/index.php?topic=7.0 within the Insurgency Sandstorm title. They exist to give specifics in how we will apply these principles to this game. This also is written for Cooperative play against bots which we may at any time host Team vs Team games which will require additional rules if TvT becomes popular.

1. No Rushing - There is an engineered control in that currently each objective is set for 30 min to be completed. The capture rate is set to require being in the capture zone for a very long time until 4 minutes into the round at which time the capture rate will go to normal. Players are expected to work together and ensure the team is prepared to breach and capture. Rushing players throw the team into disarray and ensure many are left unprepared for counter-attack.

2. Follow Leadership - Teamwork requires a leader to coordinate actions. The commander slot does not always = the in-game leader. Admins may assign leadership to any player. If you have a leader in training (newb leader), players are still expected to follow up until the point that admin makes a change in leadership. Sometimes we will relearn lessons from mistakes made by new leadership and sometimes we may be surprised.

3. Avoid Stepping On Objective - In ISS, when you enter a capture zone you get an on-screen indication of the enemy strength still on the objective. This is something we would turn off if we could. PRG players would avoid the use of this as a way of gaining intel. It is enough to just ignore this game mechanic and approach the objective as if this intel did not exist. Players who are seen using “stepping on” as a means for intel should be informed as to this rule if they become regulars.

Insurgency Sandstorm can be played with great teamwork. Players who rush ahead of the team will soon find themselves removed from the server if they do not heed the warnings. The idea is that the team will converge on an objective in a coordinated manner usually decided by a leader.

In-game commander does not equate to being the leader. Admins may assign leadership to any player that can lead the server well. Players should follow that leader for good or for bad. A leader who is struggling and tanking the server may be asked to take a break before the server population can dump. But, generally that is avoided.

We will add to this so it's up for discussion and suggestions.

10
That is right, you can join and seed along with us in our new home!

11
ArmA / It's Alive!! The server is running
« on: February 04, 2020, 03:39:43 PM »
Yes indeed you will find "PracticallyRealGaming.com - Vanilla" now in your server browser!

12
Announcements / PRG Discord, TeamSpeak and Steam Group
« on: February 03, 2020, 06:05:24 AM »
Members and guests are welcome to join our communications channels.

Recruitment using our channels is a violation of our standards and will result in removal/ban. We also expect that PRG members will respect this when they visit all other communities as well and apply this rule when visiting other groups.

https://discord.gg/CXesAUh

Point your TeamSpeak 3 bookmark to: ts.PracticallyRealGaming.com:9988

Join the PRG Steam Group to be notified when events occur: https://steamcommunity.com/groups/PracticallyRealGaming/


13
Announcements / Maturity and Language Rules
« on: February 03, 2020, 05:48:36 AM »
We expect that all members of PracticallyRealGaming.com will treat everyone with respect and consideration. That is a fundamental reason why we want to curate our own space to play our games and keep the less than mature players happier somewhere else. It is a little bit exclusive that way.

We will uphold these standards on our forums, in-game, on our Discord Server, TeamSpeak server and any other venue of communication we control.

While many of the games we host may contain language that is saltier that prime time television, we want to ensure the following aims are met:
    * Visitors should be able to visit our sites without the worry of content that is Not Suitable for Work. There are times flagging content as NSFW is sufficient and other times where it will require moderation. The admins of PRG will take it on a case by case basis.
    * Sometimes gamers who are parents need to leave their speakers on so they are also keeping an ear out for the kids. Kids know the difference between in-game and how the adults are behaving. Let's respect this.

Further to that, we generally expect that our members are 16 years of age or older. However, any youngsters who join our servers should be treated as such and offered kindness and support. They will usually soon find PRG is not what they are looking and they soon wander somewhere else. If they are disruptive then admins will attempt to extend all kindness before those options are exhausted.


14
Announcements / Membership and Supporters
« on: February 03, 2020, 05:30:25 AM »
 TG tags are welcome and are subject to the rules as stated within TG.  PRG rules regarding wearing in-game tags will be the same.

Anyone who agrees to uphold the ideas of our Guiding Principles are welcome to wear the |PRG| tags and must conduct themselves accordingly as representing this group in all actions.

Anyone who can not maintain this would not be able to continue to wear these tags, but there are many places out that will cater to what such players may be looking for.

SUPPORTERS

For right now we are working on a model. The site domain, hosting and responsibility is owned by Unkl in the spirit of continuing our previous community. Contributions have been acquired from some key members which so far only $540 Canadian has been spent on game server, domain hosting and replacing a license for server software required for hosted games.

More info will be coming shortly as for now it would be pre-mature to collect funds before having a clear process that will work going forward. Stay tuned - and thank you to many who have indicated a willingness to contribute immediately. 

15
Announcements / Our Guiding Principles
« on: February 03, 2020, 05:28:02 AM »
Practically Real Gaming is funded by contributing members who receive no further perks from their contribution other than the satisfaction of helping keep the lights on.

Practically Real Gaming was founded with a few very simple principles extended from our former home at TacticalGamer.com with great respect for it’s owner, Apophis, and members thereof:

1) Create an environment conducive for mature gamers to enjoy the games they play without the everyday interference from the less-than-mature gamers.

2) Create an environment where there was mutual respect for your fellow gamers and where all members would be working together to advance the enjoyment of their hobby.

3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

The group is open to players who strive to uphold the principles above. There is no ranks or exclusive access that exist beyond that necessary to run the group and resolve any issues, with respect for persons, without the public antics that can permeate the internet elsewhere.

Game servers will welcome new guests and kindly show the guiding principles in action. We understand that for many players it will be a very new way of playing that takes time to understand. Extending the invitation to play our way is key to keeping this group healthy.

NOW MORE EXPLANATION ON THE 3 PRINCIPLES

All game engines have limitations due to the simple nature that they are games and produced largely for their entertainment. How you interpret these limitations will determine if you truly do understand why Practically Real Gaming is here and if you support our goals.

Games will have specific rules that will ensure an environment in that game in order to meet these goals. So why do we have these rules? It’s quite simple, to keep the players focused on their primary objectives rather than padding their own personal scores.

Within Practically Real Gaming, ANY activity that capitalizes on the limitations of a game to provide the advantage rather than that advantage coming from superior teamwork, strategy and tactics, is frowned upon. We all want to win when we play, but the focus at Practically Real Gaming should be one of winning with some sort of dignity, honor, and skill, not because you were able to out-exploit the other team or box them into a corner built on technological weakness that gives you the advantage.

Practically Real Gaming requires teamwork because only through working as a team can we complete the objectives we are assigned. The reward for winning through superior strategy and tactics is far greater than the reward for winning through exploitation and oppression.

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